MOBILE APPLICATION to help parents track the sodium intake of their children on daily basis. Iterative user centric design and extensive user research were practiced throughout this project. Information visualization was a major challenge on this project. A fully functional prototype was prepared for the purpose of user testing. READ MORE.....Interview
Grounded theory
Affinity diagram
Iterative Design
Sketching,
Wireframe
Visual Design
Prototyping
A MOBILE APPLICATION aimed at encoruaging walking amogst graduate students. We developed a mobile phone application which relates to the concept of generative music and thus used the internal walking pattern of a person as an incentive along with the external environmental factors such as location of a person to encourage walking. READ MORE.......
User research
Focus group
Ethnographic studies
Paper prototyping
Concept generation
User testing
A PALM-PRE APPLICATION meant to serve the purpose of a educational tool for multiple choice questions. The interface was designed for both single answer MCQ and multiple answers. Special consideration was given to the usage of the application by disabled population- 508 compliance. READ MORE........
POSTER'S & SKETCHES were part of the deliverables for a graphic design course during the spring 2010. Effective usage of grid system, typography, color schemes and other graphic design elements to be considered while designing were main learnings during this course work. READ MORE........
HCI EVALUATION & METHODS COURSE comprised of projects related to user research, rapid prototyping and evaluation in form of user testing of the prototype. Our team worked on the theme of helping international student to get more involved in the night life of the city throughout this coursework. READ MORE........
WEBSITE REDESIGN, usability report and video editing are some of my volunteer works. The clients have also been happy with my performance and process while working. Please ask me about those activities if you are interested since it is not listed on this portfolio. READ MORE.....
A MUSEUM EXHIBIT named WHY IS PLUTO NOT A PLANET was prototyped using forms of Rapid prototyping and video prototype. The concept involved usage of metaphors while designing interface and therefore the reason for Pluto not being a planet was explained with distance as a metaphor in this museum exhibit.
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Metaphor usage
Disability experience
Rapid prototype
Video prototype
Redesign
User testing
Interface critique